Thursday, April 1, 2010

wow blog

testing

Tuesday, March 23, 2010

Monday, March 22, 2010

Molten Core Planning Guide


While technically there are no prerequisites to enter Molten Core through its entrance at the bottom of Blackrock Depths, every Core raider will want to complete the Attunement to the Core quest to enable the shortcut at the bottom of Blackrock Mountain. This quest is given at level 55 by Lothos Riftwaker who is located just outside The Quarry, on the way to Blackrock Depths.



Once attuned you can access Molten Core by talking to Lothos again. When dead (as ghost) you also have the possibility to jump into the lava near Lothos. This can also be done by living players if they have a way to slow fall, or by jumping first onto the small ledge in the pillar on the right as you enter the main chamber of Blackrock Mountain, healing, then jumping down, back toward the wall of the lava pit, to cover the remaining distance to the platform below.

Lucifron

Magmadar

Gehennas

Garr

Baron Geddon

Shazzrah

Sulfuron Harbinger

Golemagg the Incinerator

Majordomo Executus

Ragnaros

Monday, March 15, 2010

Last night in ICC 25

So I decided to give 25 man raid a whirl.  Well in comparisson to everyone else it seems - man do I suck.  In comparisson to benchmarking against myself... I'm doing better. 

I have slowed down my rotation to try to make better use of energy and on average seem to be putting out about 5k dps.  This is an incredible increase for me - who used to only regularly do about 3k in Ulduar with a few exceptions.  Unfortunatly the DPS level is woefully low compared to what is needed in ICC.

I went on a few heroics with Mer over the weekend.  For the large part though I was mostly able to bring her Healing set up to par for at least 10 man ICC, I'm trying to prep her for doing a little more resto should raiding need it once Cataclysm comes out.  I'm good at it and I enjoy it, so why not. :D

I did find that my score has increased yet again, I managed to get a new weapon from Halls of Reflection which I think did a lot for my gear score.  I was sitting at 2669 and now I sit at 2783.

Here is how I did overall last night according to World of Logs...

This is my best against Festergut





I have to say though I'm incredibly happy with my uptime percentage... I remember in Ulduar when I was getting maybe 80% and change of uptime, now I'm in the 90s which is greatly improved for myself.

I do have to remember arms warriors make it so I don't need to Mangle. I knew this last night - yet could NOT seem to stop hitting it on occasion by accident.  I will admit I did hit it on purpose for a quick CP in order to activate SR which HAS to be kept up at all times.

Sunday, March 14, 2010

HoR - I finally win

Finally finished the last of the 5 man instances opened recently and finished healing through HoR...(Last night I tried to heal it - and failed utterly once we got to HoR .... )

I got a lot of loots, did a lot of heroics today, and wintergrasp for honor so I could get gems and upgrade my resto set.

I'm very very exhausted.. so here is mah new loots - as you can see I have some for DPS (thanks to a guildy for giving up their Win on the polearm) and I totally messed up and got cloth shoulders instead of leather.. because I'm too tired.. and it's inscripted and gemmed... so I'm wearing cloth... oh well (on Merell)











Yeah badge vendor woops - but that's alright - with those upgrades, I have managed to do quite a bit for my heal set.

My score is now 2645 according to wow heroes...

AAAND with all those heroics - I finally finished off the last of my rep grinds for the main four of Northrend (Kirin'Tor, Ebon Blade, Wyrmrest, Argent)

Very good day - now it's 2am with Daylight savings.

Good night everyone.

Thursday, March 11, 2010

Blackwing Lair Boss Summary


Razorgore

Phase one, lots of spawns, kill eggs.  Tank needs to be the 'controller' as this phase builds and locks in agro till Razorgore or the last to control him is dead.  Phase two after eggs are killed adds flee and tank and spank till Razorgore is down.  He has a front cone attack, stay away from his head, Fireball volley for AoE and war stomp to stun those too close.

Vaelestrasz

Vael gives us a little boost reguardless of his evil captor. Fire is the order of the day, stay away from the tail, stay away from his head. On the MT (and anyone dumb enough to be in front) gets Flame Breath debuff everytime Vael uses FB. This has a nasty DoT.

Burning Adrenaline will be cast on random mana users throughout the fight and every 45 seconds on the tank. This increases your damage output but reduces your maximum health by 5% every second until you die. 

Multipul tanks will be needed (typically ran with 4... we could probably do it with two).

Random mana users with this effect will need to leave the area of your comrads or blow them up as well when you go up in flames from over use of the magics..... No Raja you may not stand in the middle of the raid....

Broodlord Lashlayer

Two 'suppression rooms' on the approach.

Traps - Disarm them - when they are up they generate Suppression Aura (80% slow)

Many trap guards - deal with them; Whelps - immune to magic of their color respawn after 3 min, Taskmasters heal eachother, respawn after 10 min, Hatcher cannot be CC - stacks Glowing Flames debuff on raid - kill it first - respawns after 10 min.

AoE knockback with damage, Cleave and Mortal Strike (up to 8k). Stay away from the front, ranged; stay at range.

Knock Away - will target highest on threat list - after knocked that target will loose 50% agro - be aware clothies.

Firemaw

Typically tanked in the entrence of the room (where Broodlord Lashlayer was) so raid can be out of LoS to Firemaw.
Wing buffet - knocks back tank and reduces agro

Shadow Flame - not resistable - comes with the DoT

Flame Buffet - stackable, cannot be dispelled debuff that is on everyone within Firemaw's LoS, each tick you are in LoS you get another stack - lasts for 20 seconds if it isn't renewed by being in LoS.

Thrash - extra attacks on tank.

Ebonroc

Pretty much the same as Firemaw (thrash, wing buffet, shadow flame) - minus the LoS DoT spam.

We do have a nifty Shadow of Ebonroc debuff from this boss that stacks on the MT - while active the boss gains 25k health every time he hits the target. Have a tank on hand to switch till the debuff wears off (8 seconds)

Flamegor

Same as Firemaw and Ebonroc with Wing Buffet, Shadow Flame and Thrash.

Also has an Enrage which is handy to be removed with a Hunter using Tranq shot.

Fire Nova inflicts 550 fire dmg to all raid members, which is used roughly every five seconds when Frenzied.

Without a hunter, we'll probably just heal through the Enrage and the fire nova that results.

Chromaggus

Something different! A PUPPEH!

Breath attacks
-Incinerate
-Corrosive Acid (nature resist would be handy)
-Frost Burn Attack speed reduced by 80% and about 1400 frost dmg
-Ignite Flesh (can stack if he casts it again within 60 second duration)
-Time Lapse Stun which reduces max health to half. He will attack non stunned characters first - a second tank would be handy here.

Afllictions
They can all be clensed except for Bronze which requires Hourglass Sand
-Red: Disease - 50 fire dmg every three seconds... heals Chromaggus on death
-Green: Poison - Healing reduced by 50% 250 nature damage every 5 seconds.
-Blue: Magic - Movement slowed by 70% Cast speed by 50% 50 mana and 1 health drained per second
-Black: Curse - Fire damage increased by 100%
-Bronze 4 second stun at random for 10 min

*Note if you get all five afflictions you mutate into a Chromatic Drakonid and are under his control - cannot be dispelled, once the player dies Chromaggus is healed.

He will also Enrage every 10 - 15 seconds which is usually controlled by hunters using Tranq shot. Important to keep the tank up - we may be able to kill him before we have too many problems.

Strategy quoted from WowHead:
The trick to it is to move out-of-sight when Chromaggus's breaths are incoming. All players other than the MT should move out-of-sight. Healing should intensify on the MT during this period as he will be taking heavy damage from whichever breath Chromaggus uses. The breaths are cast alternately so once you know which breaths he is using you can prepare appropriately. During the fight Chromaggus will shimmer. This means his resistances have changed. He will become extremely vulnerable to one type of magic and extremely resistant to others allowing for a boost in DPS (or allowing DPS to slow for a time to allow tanks to keep ahead on aggro). This fight is a long one, but as long as the raid keeps the Afflictions dispelled and the main tank healed, the raid will prevail.

Nefarian

Phase One
Initially Nefarian is invulnerable, he'll wonder around randomly Shadow Bolting, MCing and casting Fear on random raid members.

Many Draknoids will spawn in waves from the two doorways across from the balcony. One color will spawn from the southern door, one from the northern door. They will occasionally be joined by Chromatic which are bigger and harder to kill.

Red Short range cone DoT, Fire resist
Blue Mana drain attack, Frost resist, slight Arcane resist, debuff lowering attack speed.
Green Stuns, Nature resist
Black Direct fire attack, Shadow and Fire resist
Bronze Reduces attack and Cast speed, Arcane resist

Phase Two
After killing 42 (HA HA HA coders) Drakonids no more will spawn (finish off any others still alive).

Nefarian lands on the balcony in dragon form and Shadow Flames the entire raid. Onyxia Scale Cloak will resist the attack and the resulting DoTs.

He will continue to:
Shadow Flame
Cleave
Roar (AoE Fear every 30 seconds)
Veil of shadow (reduces healing to debuffed players by 75%)
Tail Lash (STAY AWAY FROM THE FUCKING TAIL)

Every 25 - 35 seconds he will cause chaos and meham by calling out a class and inflicting every player of that class with a specific debuff.
Druids are forced into cat (beware there goes your heals!)
Hunters have their weapons broken (you can use a macro when your class is called /unequip slot 18 [weapon]
/equip slot 18 [weapon]) that can remove your ranged weapon before he breaks it - enabling you to re-equip.
Mages turn into giraffe, cow or worm
Priests are afflicted with corrupted healing
Pallies are forced to cast hand of protection on Nefarian
Rogues are teleported right in front of him getting breath and cleave attacks. Also you are stunned and cannot run away. (someone got hit by too many rogues in WSG....)
Shamans will be under the effect of Corrupted Totems causing totems to buff Nefarian and damage the raid.
Warriors will berserk which increases their damage taken.
Warlocks will summon corrupted infernals (2 per) who attack the raid.
Death Knights The raid is death gripped to him.

Phase Three
Finally!
Once he's reduced to 20% health he'lll resurrect all Drakonids killed in Phase one as Bone constructs (Many adds, deal with them). He'll resume his wiley Phase two skillz until he or you are dead.

Great place for the raid to hide out of LoS is behind the throne.

You can kind of see how this plays out here

All these videos

Are making me want to creat a few of my own.

http://www.fraps.com/

I think it'd be nice especially to record the 'old school' outtings.